Recommended Family Read Alouds
2001
Moonsilver
Book Jacket   Kathleen Duey
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780689842696 Gr. 2-4. Heart Avamir remembers nothing prior to her rescue as a toddler by Old Simon, and her life since has meant lots of hard work as they struggle to stay alive in their feudal village. Simon is not affectionate, so it's to the village healer, Rosa, that Heart turns when she discovers a starving, injured white horse wandering in the woods. Duey manages a remarkable feat: she has written a beguiling story of love and healing in an easy-to-read style, with short sentences and simple words that flow smoothly across the pages. The impoverished village setting is vividly portrayed, and Heart is admirably strong without being unbelievable. Rayyan's lushly detailed black-and-white illustrations, one per chapter, add to the charm. The book's format and typeface will lure readers who are looking for fantasy that's a bit more challenging than what they'll find in the Magic Treehouse series. As the first book in a quartet, this doesn't come to a full conclusion; instead it sets up readers for the next book in the series. --Susan Dove Lempke
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780689842696 Gr 2-4-The first title in a projected series of beginning chapter books introduces reluctant readers to Heart Avamir, an abandoned girl with no memory of her origins, who wakes up one day in a strange feudal community. She lives with the hard-hearted curmudgeon who found her, but it is the neighborhood apothecary, Ruth, who names and befriends her. When the girl finds a wounded mare limping around untethered, she claims it for her own and nurses it back to health despite her guardian's protests that the animal would be better off sold for slaughter. In addition to the limp, the mare bears a deep scar on its forehead, which Ruth acknowledges but is a bit too quick to dismiss. Readers will already have guessed that the mare is really a disfigured unicorn and that Heart, who was found wearing a blanket emblazoned with unicorn figures, is destined to care for the animal. Duey uses simple but evocative language; few words are more than two syllables long. The text is set with wide leading and interspersed throughout with moody, evocative black-and-white illustrations. A cliff-hanging ending rounds out this portion of the narrative. This is a good alternative for children who have outgrown easy-readers but who are not quite ready for longer, denser works of fiction.-Catherine Threadgill, DeKalb County Public Library, Atlanta, GA (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
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2001
Nim's Island
Book Jacket   Wendy Orr
Publishers Weekly (c) Copyright PWxyz, LLC. All rights reserved 9780375811234 Orr (Peeling the Onion) blithely throws credibility to the wind and inventively tweaks coincidence to create a fantasy tale as welcome as a breath of fresh tropical air. Ever since her mother died when Nim was a baby, the girl and Jack, her scientist father, have lived on a remote island. When Jack sails off on a three-day trip to collect plankton, Nim stays behind with her three best friends: a sea lion, a marine iguana and a green sea turtle. But a storm disables Jack's boat, and Nim remains alone for a full two weeks, in contact with her father only through notes delivered by a frigate bird. As the author describes the girl's daily routine of foraging for food, doing chores and playing with her pals, she neatly slips into her narrative slivers of information about the tropical habitat (e.g., Chica the sea turtle returns each year to lay her eggs on Nim's island, where Chica was hatched). A story within a story emerges as Nim strikes up an e-mail correspondence with an author who begins writing an adventure novel set on an island that looks exactly like Nim's. With ample doses of suspense and comedy, and a pleasingly sappy happily-ever-after ending, the tale portrays the improbable so cleverly that readers will want to believe everything about the likable Nim and her idyllic isle. Pen-and-ink drawings that resemble Quentin Blake's bring these enchanting characters and setting to life. Ages 9-12. (Mar.) (c) Copyright PWxyz, LLC. All rights reserved
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780375811234 Gr 2-5-Nim lives on the most beautiful island in the world (its location is a closely guarded secret) with a marine iguana, a sea lion, and her scientist dad, Jack. When he goes off to explore the world of plankton, the child occupies herself with typical Swiss Family Robinson-like chores and keeping her dad's batteries charged so she can check his e-mail on the laptop computer. When his boat becomes disabled, Nim's link to humanity becomes Alex Rover, the author of the novel she's reading, who has e-mailed Jack with some scientific questions. They correspond frequently, Nim giving Alex advice on building a raft out of coconuts, and Alex uncannily picturing spots on the island in her current book. A violent storm and volcanic eruption toward the end result in Nim saving the day, and the three characters set up life together on their paradise. And all of this occurs amid a clever plan to divert evil tourists from ever finding the island. If readers can suspend belief long enough to accept this plot, they will have a great time with this modern survival/adventure story. Children will love this unshakable, strong female character and the zany things that happen to her. They'll also enjoy the way adults seem to bungle everything. There are plenty of sketches to add visuals to this wild tale, which never loses its momentum. Teachers can springboard many geographic or scientific studies off this novel as they read it aloud, but kids can just enjoy the fun.-Debbie Whitbeck, West Ottawa Public Schools, Holland, MI (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
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1988
Matilda
Book Jacket   Roald Dahl
2006
Toys Go Out
Book Jacket   Emily Jenkins
 
1992
Stone Fox
Book Jacket   John Reynolds Gardiner
1980
The Indian in the Cupboard
Book Jacket   Lynn Reid Banks
 
1965
The Mouse and the Motorcycle
Book Jacket   Beverly Cleary
1964
Charlie and the Chocolate Factory
Book Jacket   Roald Dahl
 
1952
Charlotte's Web
Book Jacket   E.B. White
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780060263850 Gr. 4-6. The favorite story in which Charlotte the spider changes the life of a little pig and the girl who owns him can be seen as an animated feature film.
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2000
Because of Winn-Dixie
Book Jacket   Kate diCamillo
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780763607760 Gr 4-6-India Opal Buloni, 10, finds a big, ugly, funny dog in the produce department of a Winn-Dixie grocery store. She names him accordingly and takes him home to meet her father, a preacher. Her daddy has always told her to help those less fortunate, and surely Winn-Dixie is in need of a friend. Opal needs one, too. Since moving to Naomi, FL, she has been lonely and has been missing her mother more than usual. When she asks her father to tell her 10 things about her mother, who left the family when Opal was three, she learns that they both have red hair, freckles, and swift running ability. And, like her mother, Opal likes stories. She collects tales to tell her mother, hoping that she'll have a chance to share them with her one day. These stories are lovingly offered one after another as rare and polished gems and are sure to touch readers' hearts. They are told in the voice of this likable Southern girl as she relates her day-to-day adventures in her new town with her beloved dog. Do libraries need another girl-and-her-dog story? Absolutely, if the protagonist is as spirited and endearing as Opal and the dog as lovable and charming as Winn-Dixie. This well-crafted, realistic, and heartwarming story will be read and reread as a new favorite deserving a long-term place on library shelves.-Helen Foster James, University of California at San Diego (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780763607760 Gr. 4^-6. Like Kimberly Willis Holt's When Zachary Beaver Came to Town (1999), this novel joins the long tradition of fiction exploring a small southern town's eccentric characters. It's summer, and 10-year-old India Opal Buloni moves with her preacher father to tiny Naomi, Florida. She's lonely at first, but Winn-Dixie, the stray dog of the title, helps her befriend a group of lovable, quirky locals, eventually bringing her closer to her father and the truth about her mother, who left the family when India was 3. Told in India's sensitive, believable voice, the story is most successful in detailing the appealing cast of characters, including Otis, an ex-convict, musician, and pet store manager; Miss Franny, a Willie Wonkaesque librarian whose "Litmus Lozenges" candies taste like sorrow; and nearly blind Gloria Dump, whose tree hung with empty liquor bottles reminds her of "the ghosts of all the things I done wrong." While some of the dialogue and the book's "life lessons" can feel heavy-handed, readers will connect with India's love for her pet and her open-minded, free-spirited efforts to make friends and build a community. --Gillian Engberg
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780763607760 Gr 4-6-India Opal Buloni, 10, finds a big, ugly, funny dog in the produce department of a Winn-Dixie grocery store. She names him accordingly and takes him home to meet her father, a preacher. Her daddy has always told her to help those less fortunate, and surely Winn-Dixie is in need of a friend. Opal needs one, too. Since moving to Naomi, FL, she has been lonely and has been missing her mother more than usual. When she asks her father to tell her 10 things about her mother, who left the family when Opal was three, she learns that they both have red hair, freckles, and swift running ability. And, like her mother, Opal likes stories. She collects tales to tell her mother, hoping that she'll have a chance to share them with her one day. These stories are lovingly offered one after another as rare and polished gems and are sure to touch readers' hearts. They are told in the voice of this likable Southern girl as she relates her day-to-day adventures in her new town with her beloved dog. Do libraries need another girl-and-her-dog story? Absolutely, if the protagonist is as spirited and endearing as Opal and the dog as lovable and charming as Winn-Dixie. This well-crafted, realistic, and heartwarming story will be read and reread as a new favorite deserving a long-term place on library shelves.-Helen Foster James, University of California at San Diego (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780763607760 Gr. 4^-6. Like Kimberly Willis Holt's When Zachary Beaver Came to Town (1999), this novel joins the long tradition of fiction exploring a small southern town's eccentric characters. It's summer, and 10-year-old India Opal Buloni moves with her preacher father to tiny Naomi, Florida. She's lonely at first, but Winn-Dixie, the stray dog of the title, helps her befriend a group of lovable, quirky locals, eventually bringing her closer to her father and the truth about her mother, who left the family when India was 3. Told in India's sensitive, believable voice, the story is most successful in detailing the appealing cast of characters, including Otis, an ex-convict, musician, and pet store manager; Miss Franny, a Willie Wonkaesque librarian whose "Litmus Lozenges" candies taste like sorrow; and nearly blind Gloria Dump, whose tree hung with empty liquor bottles reminds her of "the ghosts of all the things I done wrong." While some of the dialogue and the book's "life lessons" can feel heavy-handed, readers will connect with India's love for her pet and her open-minded, free-spirited efforts to make friends and build a community. --Gillian Engberg
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2009
Where the Mountain Meets the Moon
Book Jacket   Grace Lin
2008
Masterpiece
Book Jacket   Elise Broach
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780805082708 James lives an invisible existence in a grand apartment on the Upper East Side. His mother, busy with her new husband and baby and her climb up the Manhattan social ladder, has little time for him. By contrast, Marvin, a beetle whose overprotective, extended family resides behind James' mother's kitchen, gets more attention than he wants. The two find friendship when James' artist father gives him a pen-and-ink set, and Marvin discovers his talent for drawing, crafting delicate, museum-quality miniatures with his legs. When Marvin and James find themselves embroiled in a plot to steal a Dürer drawing from the Metropolitan Museum, they must find creative ways to communicate to foil the thieves and protect the masterpiece. Murphy's own pen-and-ink spot art reflects the text's sweet insouciance. With suspense, art history, complex family relationships (human and arthropod), and a resonant friendship, this enjoyable outing will satisfy the reserved and adventurous alike.--Barthelmess, Thom Copyright 2008 Booklist
Publishers Weekly (c) Copyright PWxyz, LLC. All rights reserved 9780805082708 With overtones of Chasing Vermeer and The Borrowers, this inventive mystery involves two families that inhabit the same Manhattan apartment: the Pompadays--a slick, materialistic couple, their infant son and thoughtful James, from the wife's previous marriage--and a family of beetles, who live behind the kitchen sink and watch sympathetically as James's charms go unappreciated. Careful though the beetles are to stay hidden, boy beetle Marvin crosses the line, tempted by a pen-and-ink set James receives for his 11th birthday. Marvin draws an intricate picture and then identifies himself to a delighted James as the artist. Before James can hide Marvin's picture, Mrs. Pompaday loudly proclaims her son's talent and even James's laid-back artist dad compares the work with the drawings of Albrecht D rer. A trip to a D rer exhibit at the Metropolitan Museum of Art follows, James stowing Marvin in a pocket; before long a curator is asking James to forge a D rer miniature of Fortitude as part of an elaborate plan to catch an art thief (can a tiny virtue defeat big lies?). Broach (Shakespeare's Secret) packs this fast-moving story with perennially seductive themes: hidden lives and secret friendships, miniature worlds lost to disbelievers. Philosophy pokes through, as does art appreciation (one curator loves D rer for "his faith that beauty reveals itself, layer upon layer, in the smallest moments"), but never at the expense of plot. In her remarkable ability to join detail with action, Broach is joined by Murphy (Hush, Little Dragon), who animates the writing with an abundance of b&w drawings. Loosely implying rather than imitating the Old Masters they reference, the finely hatched drawings depict the settings realistically and the characters, especially the beetles, with joyful comic license. This smart marriage of style and content bridges the gap between the contemporary beat of the illustrations and Renaissance art. Broach and Kelly show readers something new, and, as Marvin says, "When you [see] different parts of the world, you [see] different parts of yourself." Ages 8-13. (Sept.) (c) Copyright PWxyz, LLC. All rights reserved
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780805082708 Gr 4-7-James, 11, can't impress his ambitious mother until he produces a miniature drawing resembling D rer's work. Unfortunately, the artist is Marvin, a beetle in James's apartment. Boy and insect foil an art forger's plans while keeping Marvin's identity secret. This terrific blend of art history, mystery, and fantasy explores friendship and family dynamics too. (c) Copyright 2011. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780805082708 Gr 4-8-Broach combines discussion about the art of Albrecht D rer with a powerful tale of friendship in a novel that is entertaining and full of adventure. Marvin is a beetle, and he and his family live in the Manhattan kitchen that belongs to the Pompaday family. When James receives a pen-and-ink drawing set for his 11th birthday, Marvin discovers that he is a bug with artistic talent. Although he can't speak to James, they soon bond in a true interspecies friendship, and their escapades begin. Because of Marvin's wonderful drawing, presumed to be James's work, the boy is recruited to create a fake D rer for the Metropolitan Museum of Art to help trap an art thief. Marvin produces the forgery, but he soon realizes that the original artwork is in danger. Only by placing his life on the line and relying on James's help can he save the masterpiece. Broach's projection of beetle life, complete with field trips to the family's solarium and complex uses of human discards for furniture and meals, is in the best tradition of Mary Norton's The Borrowers (Harcourt, 1953) and similar classic looks at miniature life. Murphy's illustrations add perspective and humor, supporting the detailed narrative. A masterpiece of storytelling.-Beth L. Meister, Milwaukee Jewish Day School, WI (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
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2003
Guardian's of Ga'Hoole: The Capture
Book Jacket   Kathryn Lasky
Publishers Weekly (c) Copyright PWxyz, LLC. All rights reserved 9780439405577 Lasky's (The Man Who Made Time Travel) Guardians of Ga'Hoole series opens with this unevenly paced tale centering on Soren, an owlet whose nasty older brother pushes him out of the family nest. A large owl snatches Soren up and carries him to a deep, dark canyon, the location of the St. Aegolius Academy for Orphaned Owls. Its nefarious nature is apparent from the start: Soren and other new arrivals are given numbers to replace their names, they are forbidden to ask questions and are required to sleep with their beaks "tipped to the moon" and to walk, herd-like, during the night when a full moon is shining. This "sleep march" leaves the young owls "moon blinked," after which, in the words of Soren's friend Gylfie, "You no longer know what is for sure and what is not. What is truth and what are lies." Soren and Gylfie discover a means of resisting the sleep marches and vow to escape the canyon by learning to fly, a feat they accomplish with the help of a sympathetic elder owl. Though much of the narrative is encumbered by excessive detail about the rituals of the repressive regime, the story moves at a quick clip once Soren and Gylfie find freedom and embark on a quest with two other orphaned owls. The likable characters may well entice fantasy fans to accompany them as they fly on to The Journey, due in September. Ages 8-12. (June) (c) Copyright PWxyz, LLC. All rights reserved
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780439405577 Gr 4-8-At the beginning of this new series, a young Barn Owl named Soren lives peacefully with his family, participating in rituals like the First Meat ceremony, and enjoying legends about the Guardians of Ga'Hoole, knightly owls "who would rise each night into the blackness and perform noble deeds." After he falls from his nest, his idyllic world transforms into one of confusion and danger, as he is captured by evil chick-snatching owls and taken to the St. Aegolius Academy for Orphaned Owls. Soren and his new friend Gylfie work to develop strategies for withstanding "moon blinking" (brainwashing), while secretly striving to learn how to fly. The legends of Ga'Hoole help them to survive, and they are able to escape to find their families and warn the world about the dangers of St. Aegolius. While the owls have human characteristics, such as Soren's determination and Gylfie's creative ideas, their actions and culture reflect Lasky's research into owl behaviors and species. The story's fast pace, menacing bad guys, and flashes of humor make this a good choice for reluctant readers, while the underlying message about the power of legends provides a unifying element and gives strong appeal for fantasy fans.-Beth L. Meister, Yeshiva of Central Queens, Flushing, NY (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780439405577 Gr. 5-8. Soren, a barn owl still weeks away from fledging, is knocked from his otherwise loving family's nest by his nasty older brother. He is swooped up from the forest floor by a pair of nefarious owls who hold him--along with many other owlets of diverse species--captive in a kind of owl social reformatory. Lasky portrays an owl world that has more in common with George Orwell than with Brian Jacques, offering readers big questions about human social psychology and politics along with real owl science. Broad themes related to the nature of personal choice, the need for fellowship based on love and trust, and sharing knowledge with one's peers are presented compellingly and with swift grafting to the animal adventure story. Developmentally linked celebrations (such as First Fur and First Meat ), methods devised for brain-washing (including the regimental marching of sleepy owls by moonlight), and the diverse landscapes in which owls makes their homes come to life here as Soren rebels against his captors, makes a friend, and executes the first stage of his planned liberation and family reconciliation. Readers will look forward to upcoming installments. --Francisca Goldsmith Copyright 2003 Booklist
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2008
Swindle
Book Jacket   Gordon Korman
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780439903448 Gr 3-7-When Griffin Bing and his pal Ben discover an old Babe Ruth baseball card in a home about to be demolished, Griffin-aware that his dad's lack of success as an inventor is causing increasing stress at home-dreams of selling it for thousands and using his share to keep the family financially afloat. The boys are somewhat deflated when they present the card to collectibles dealer S. Wendell Palomino and he suggests that it is a reproduction and buys it for just $120. They soon discover that the sleazy dealer plans to auction off the card, which is actually an extremely rare misprint, and that it is expected to sell for well over a million dollars. Outraged at having been taken advantage of, Griffin plans to steal the valuable card back from Palomino-or "Swindle," as he now calls him-but doing so is no mean feat. Among the obstacles the boys face are a large fence, a high-tech security system, and a ferocious guard dog. Clearly, special skills are needed, so they recruit a ragtag crew of oddball accomplices including an expert climber, an electronics whiz, an aspiring actor, and an animal lover who claims to be able to put even the most hardened, snarling canines in touch with their cuddly inner puppies. This kids-versus-adults-themed story is pure plot-driven fun from top to bottom. If you read it aloud, don't be surprised when your listeners beg you for "just one more chapter."-Jeffrey Hastings, Highlander Way Middle School, Howell, MI (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780439903448 Griffin Bing is The Man With The Plan. Faced with a predicament, he responds with a caper of equal or greater proportions, the likes of which would make Lucille Ball proud. When he finds a rare baseball card, the sale of which would rescue his family's mechanical fruit-picking tool business, and loses it to the titular, nefarious collectibles dealer, Griffin puts together a team of sixth-grade specialists to pull off the biggest heist Cedarville has ever seen. The high jinks move along at a heady clip, punctuated by facsimile reproductions of Griffin's elaborate plans and team communications. The characters are stock (long-suffering best friend, mousy computer enthusiast, self-important thespian), and what seems to be a product placement for a car calls undue attention to itself in a few places. But the plot is the main attraction, and its clever intricacies silly, deceptively predictable, and seasoned with the occasional, unexpected twist do not disappoint.--Barthelmess, Thom Copyright 2008 Booklist
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2002
Gregor the Overlander
Book Jacket   Suzanne Collins
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780439435369 Gr 4-8-In this accessible, almost-cinematic fantasy, Gregor and his two-year-old sister fall into an amazing underground world. Taken in by people who have lived beneath the earth for centuries, the 11-year-old learns about the giant-sized talking creatures that also reside there, including bats, cockroaches, and vicious rats. Gregor just wants to get home, but a prophecy hints that he may be the "overlander" destined to save the humans from the warlike rodents. He is reluctant until he learns that his father, who disappeared from their New York City home a few years before, is a prisoner of the rats. Gregor is not an eager hero, but with common sense, quick thinking, and determination he grows into the role. His sister, who provides some comic relief, also plays a key part because of her ability to befriend creatures, especially the giant cockroaches. Plot threads unwind smoothly, and the pace of the book is just right. Exciting scenes and cliff-hanger chapters are balanced by decisions and interactions that drive the action. Gregor is not the most compelling figure at first, but as the story progresses he becomes more interesting, maturing through the challenges he faces. Supporting characters are generally engaging, particularly the enigmatic warrior rat that claims to support the protagonist's mission. This is an engrossing adventure for fantasy fans and for those new to the genre.-Steven Engelfried, Beaverton City Library, OR (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Publishers Weekly (c) Copyright PWxyz, LLC. All rights reserved 9780439435369 In a cavernous world beneath New York City, humans who long ago emigrated from the "Overland" live side-by-side with super-intelligent bats and loyal giant cockroaches. In a charming tip of the literary hat, debut novelist Collins introduces her young heroes Gregor and his little sister Boots into a wonderland through a trip down a long hole-in this case, an opening in a wall of their apartment building's laundry room. While passionately trying to find a way back home, 11-year-old Gregor learns about the Underlanders, their history and their unusual customs. Before long, Vikus, the noble patriarch of the Underlanders, reveals to Gregor an ancient prophecy-and why he believes that the boy is the foretold "overland warrior," come to liberate them from the giant rats. The relationship between Gregor and two-year-old Boots embodies much of the book's charm, and Gregor himself grows up before readers' eyes. His love for his lost father factors heavily into his personality; in a stunning turn of events, he discovers the reason for the disappearance of his father-who also plays a role in the prophecy. Collins does a grand job of world-building, with a fine economy of words-no unnecessary details bog down either the setting or the invigorating story. In her world, a child singing "Patty-Cake" can change the course of history and a stoic rat can mourn the fact that although he is able to read, he cannot write because he has no thumb. Unlike Gregor who cannot wait to leave, readers will likely find it to be a fantastically engaging place. Ages 8-12. (Sept.) (c) Copyright PWxyz, LLC. All rights reserved
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780439435369 Gr. 4-7. What if Alice fell down an air vent in a New York City apartment building instead of down a rabbit hole? Collins considers a similar possibility in her exceptional debut novel, a well-written, fast-moving, action-packed fantasy. Eleven-year-old Gregor expects a long, boring summer of baby-sitting his two-year-old sister, Boots, and his senile grandmother. Distracted with thoughts about his father, who disappeared three years ago, Gregor belatedly notices that Boots has crawled into an air vent in the laundry room. He dives in after her, and the two are sucked downward into the Underland, a fantastic subterranean world of translucent-skinned, violet-eyed humans, and giant talking cockroaches, bats, spiders, and rats. Eventually, the terrified Gregor is transformed into a warrior hero who leads a successful battle against an army of invading rats and discovers his father, who has long been held prisoner by the enemy. Collins creates a fascinating, vivid, highly original world and a superb story to go along with it, and Gregor is endearing as a caring, responsible big brother who rises triumphantly to every challenge. This is sure to be a solid hit with young fantasy fans. --Ed Sullivan Copyright 2003 Booklist
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2002
The Thief Lord
Book Jacket   Cornelia Funke
Publishers Weekly Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. 9780439404372 Wacky characters bring energy to this translation of an entertaining German novel about thieving children, a disguise-obsessed detective and a magical merry-go-round. After their mother dies, 12-year-old Prosper and his brother, Bo, five, flee from Hamburg to Venice (an awful aunt plans to adopt only Bo). They live in an abandoned movie theater with several other street children under the care of the Thief Lord, a cocky youth who claims to rob "the city's most elegant houses." A mysterious man hires the Thief Lord to steal a wooden wing, which the kids later learn has broken off a long-lost merry-go-round said to make "adults out of children and children out of adults," but the plan alters when Victor, the detective Aunt Esther hired to track the brothers, discovers their camp and reveals that the Thief Lord is actually from a wealthy family. There are a lot of story lines to follow, and the pacing is sometimes off (readers may feel that Funke spends too little time on what happens when the children find the carousel, and too much on the ruse they pull on Prosper's aunt). But between kindhearted Victor and his collection of fake beards, the Thief Lord in his mask and high-heeled boots, and a rascally street kid who loves to steal, Prosper's new world abounds with colorful characters. The Venetian setting is ripe for mystery and the city's alleys and canals ratchet up the suspense in the chase scenes. Ages 9-12. (Sept.) Copyright 2002 Cahners Business Information.
School Library Journal Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. 9780439404372 Gr 6-8-A popular German author makes a strong English-language debut with this tale of a group of orphaned and fugitive children trying to eke out a furtive existence on the watery "streets" of modern Venice. Funke brings together a large but not indigestible array of adults and children, several of whom, thanks to a bit of magic near the end, switch roles. To keep from being separated after their parents' death, young Prosper spirits his little brother Boniface to fabled Venice, which their mother had always described as a magical place. Quickly falling in with a trio of other orphans, presided over by Scipio, a masked lad who styles himself a master thief, the children become embroiled in a complex set of captures, escapes, squabbles, revelations, and subplots. At the end, they find not only an agreeable new home, but also literal proof of their city's magical reputation, for on a nearby island, an ancient, fragile carousel is found that can spin old people young, and vice versa. Funke delineates her characters and the changing textures of their relationships with masterful subtlety, as well as sometimes-puckish humor. It's a compelling tale, rich in ingenious twists, with a setting and cast that will linger in readers' memories.-John Peters, New York Public Library Copyright 2002 Cahners Business Information.
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780439404372 Gr. 6^-9. There are shards of wonderful stories in this ambitious narrative, but they don't quite cohere into a shimmering whole. That said, this is still a pretty nifty adventure set as brilliantly in its Venetian setting as a baroque pearl. Twelve-year-old Prosper and five-year-old Boniface cling to the stories their mother told them of Venice, with its winged lions and rooftop angels. After her death, they run away from Hamburg and their pinch-faced relatives to Venice, where a motley crew of children, living in an abandoned movie theatre, takes them in. The leader is Scipio, the Thief Lord, who directs the petty thievery and acts as older brother to the group. Victor, a gentle detective, has been hired to find the brothers, and he does so quickly, but is bemused by their ragtag family and is loathe to hand them over to the aunt. Funke beguiles young readers as she paints the city of Venice in exquisite strokes; the affection between the brothers is sweetly rendered. However, a fantasy element surfaces barely 100 pages from the end where it startles and distracts. It fits with the Venetian setting but not with the structure of the story. This German import is a popular choice in Europe. GraceAnne A. DeCandido
Publishers Weekly (c) Copyright PWxyz, LLC. All rights reserved 9780439404372 Wacky characters bring energy to this translation of an entertaining German novel about thieving children, a disguise-obsessed detective and a magical merry-go-round. After their mother dies, 12-year-old Prosper and his brother, Bo, five, flee from Hamburg to Venice (an awful aunt plans to adopt only Bo). They live in an abandoned movie theater with several other street children under the care of the Thief Lord, a cocky youth who claims to rob "the city's most elegant houses." A mysterious man hires the Thief Lord to steal a wooden wing, which the kids later learn has broken off a long-lost merry-go-round said to make "adults out of children and children out of adults," but the plan alters when Victor, the detective Aunt Esther hired to track the brothers, discovers their camp and reveals that the Thief Lord is actually from a wealthy family. There are a lot of story lines to follow, and the pacing is sometimes off (readers may feel that Funke spends too little time on what happens when the children find the carousel, and too much on the ruse they pull on Prosper's aunt). But between kindhearted Victor and his collection of fake beards, the Thief Lord in his mask and high-heeled boots, and a rascally street kid who loves to steal, Prosper's new world abounds with colorful characters. The Venetian setting is ripe for mystery and the city's alleys and canals ratchet up the suspense in the chase scenes. Ages 9-12. (Sept.) (c) Copyright PWxyz, LLC. All rights reserved
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780439404372 Gr 6-8-A popular German author makes a strong English-language debut with this tale of a group of orphaned and fugitive children trying to eke out a furtive existence on the watery "streets" of modern Venice. Funke brings together a large but not indigestible array of adults and children, several of whom, thanks to a bit of magic near the end, switch roles. To keep from being separated after their parents' death, young Prosper spirits his little brother Boniface to fabled Venice, which their mother had always described as a magical place. Quickly falling in with a trio of other orphans, presided over by Scipio, a masked lad who styles himself a master thief, the children become embroiled in a complex set of captures, escapes, squabbles, revelations, and subplots. At the end, they find not only an agreeable new home, but also literal proof of their city's magical reputation, for on a nearby island, an ancient, fragile carousel is found that can spin old people young, and vice versa. Funke delineates her characters and the changing textures of their relationships with masterful subtlety, as well as sometimes-puckish humor. It's a compelling tale, rich in ingenious twists, with a setting and cast that will linger in readers' memories.-John Peters, New York Public Library (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780439404372 Gr. 6^-9. There are shards of wonderful stories in this ambitious narrative, but they don't quite cohere into a shimmering whole. That said, this is still a pretty nifty adventure set as brilliantly in its Venetian setting as a baroque pearl. Twelve-year-old Prosper and five-year-old Boniface cling to the stories their mother told them of Venice, with its winged lions and rooftop angels. After her death, they run away from Hamburg and their pinch-faced relatives to Venice, where a motley crew of children, living in an abandoned movie theatre, takes them in. The leader is Scipio, the Thief Lord, who directs the petty thievery and acts as older brother to the group. Victor, a gentle detective, has been hired to find the brothers, and he does so quickly, but is bemused by their ragtag family and is loathe to hand them over to the aunt. Funke beguiles young readers as she paints the city of Venice in exquisite strokes; the affection between the brothers is sweetly rendered. However, a fantasy element surfaces barely 100 pages from the end where it startles and distracts. It fits with the Venetian setting but not with the structure of the story. This German import is a popular choice in Europe. GraceAnne A. DeCandido
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2005
Sister's Grimm: Fairy-Tale Detectives
Book Jacket   Michael Buckley
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780810959255 Gr. 4-6. After their parents disappear, sisters Daphne and Sabrina Grimm are placed with a grandmother they have never heard about. Sabrina, the eldest, is highly suspicious; why didn't their parents mention Granny Relda? She grows more concerned once they arrive at Relda's home in the New England town of Ferryport Landing, where Relda serves emerald-green meatballs in rooms lined with books about magic. Then Relda reveals the truth: the Grimms are descended from the famous storytelling brothers, and Ferryport Landing is a magical town, populated with "Everafters," characters straight from fairy tales. After Relda goes missing, it's up to the girls, and their new magical friends, to rescue her and stop a corrupt politician--a well-cast Prince Charming. Buckley's debut novel gets bogged down in labored world building and sometimes stilted prose, but the wild parade of magical folk in the gleefully fractured fairy tales (Snow White teaches school; the Three Little Pigs are policemen) may draw some fans. A second volume in the Sisters Grimm series, The Unusual Suspects,0 is also available. --Gillian Engberg Copyright 2005 Booklist
School Library Journal Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. 9780810959255 Gr 4-6-Buckley has created a world in which humans and fairy-tale creatures live side-by-side in rural New York in an uneasy alliance. Brought here by Wilhelm Grimm in an attempt to save them, the Everafters are now kept in check by the man's descendants. Enter Sabrina and Daphne Grimm, two sisters seemingly abandoned by their parents, who have been brought to live with a grandmother whom they thought was dead. Heartbroken and wary, the girls are immediately swept up in a mystery that includes giants, pixies, fairies, and witches. Readers well grounded in their fairy tales will get the most pleasure from recognizing the characters-Prince Charming, Jack-the-Giant-Killer, the Three Pigs, the Magic Mirror, and more-but the fast pace, sly humor, and cleverly inserted vocabulary lessons will entertain even those who are meeting the characters for the first time. Softly rounded, black-and-white illustrations and old-fashioned silhouettes at the chapter headings complete the first-rate design of this madcap adventure.-Sharon Grover, Arlington County Department of Libraries, VA Copyright 2006 Reed Business Information.
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780810959255 Gr. 4-6. After their parents disappear, sisters Daphne and Sabrina Grimm are placed with a grandmother they have never heard about. Sabrina, the eldest, is highly suspicious; why didn't their parents mention Granny Relda? She grows more concerned once they arrive at Relda's home in the New England town of Ferryport Landing, where Relda serves emerald-green meatballs in rooms lined with books about magic. Then Relda reveals the truth: the Grimms are descended from the famous storytelling brothers, and Ferryport Landing is a magical town, populated with "Everafters," characters straight from fairy tales. After Relda goes missing, it's up to the girls, and their new magical friends, to rescue her and stop a corrupt politician--a well-cast Prince Charming. Buckley's debut novel gets bogged down in labored world building and sometimes stilted prose, but the wild parade of magical folk in the gleefully fractured fairy tales (Snow White teaches school; the Three Little Pigs are policemen) may draw some fans. A second volume in the Sisters Grimm series, The Unusual Suspects,0 is also available. --Gillian Engberg Copyright 2005 Booklist
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780810959255 Gr 4-6-Buckley has created a world in which humans and fairy-tale creatures live side-by-side in rural New York in an uneasy alliance. Brought here by Wilhelm Grimm in an attempt to save them, the Everafters are now kept in check by the man's descendants. Enter Sabrina and Daphne Grimm, two sisters seemingly abandoned by their parents, who have been brought to live with a grandmother whom they thought was dead. Heartbroken and wary, the girls are immediately swept up in a mystery that includes giants, pixies, fairies, and witches. Readers well grounded in their fairy tales will get the most pleasure from recognizing the characters-Prince Charming, Jack-the-Giant-Killer, the Three Pigs, the Magic Mirror, and more-but the fast pace, sly humor, and cleverly inserted vocabulary lessons will entertain even those who are meeting the characters for the first time. Softly rounded, black-and-white illustrations and old-fashioned silhouettes at the chapter headings complete the first-rate design of this madcap adventure.-Sharon Grover, Arlington County Department of Libraries, VA (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
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2005
The Ranger's Apprentice: The Ruins of Gorlan
Book Jacket   John Flanagan
 
2006
The Lightning Thief
Book Jacket   Rick Riordan
School Library Journal Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. 9780786856299 Gr 5-9-An adventure-quest with a hip edge. At first glance, Perseus Jackson seems like a loser (readers meet him at a boarding school for troubled youth), but he's really the son of Poseidon and a mortal woman. As he discovers his heritage, he also loses that mother and falls into mortal danger. The gods (still very active in the 21st-century world) are about to go to war over a lost thunderbolt, so Percy and sidekicks Grover (a young satyr) and Annabeth (daughter of Athena) set out to retrieve it. Many close calls and monster-attacks later, they enter Hades's realm (via L.A.). A virtuoso description of the Underworld is matched by a later account of Olympus (hovering 600 floors above Manhattan). There's lots of zippy review of Greek myth and legend, and characters like Medusa, Procrustes, Charon, and the Eumenides get updates. Some of the Labors of Heracles or Odysseus's adventures are recycled, but nothing seems stale, and the breakneck pace keeps the action from being too predictable. Percy is an ADHD, wise-cracking, first-person narrator. Naturally, his real quest is for his own identity. Along the way, such topics as family, trust, war, the environment, dreams, and perceptions are raised. There is subtle social critique for sophisticated readers who can see it. Although the novel ends with a satisfying conclusion (and at least one surprise), it is clear that the story isn't over. The 12-year-old has matured and is ready for another quest, and the villain is at large. Readers will be eager to follow the young protagonist's next move.-Patricia D. Lothrop, St. George's School, Newport, RI Copyright 2005 Reed Business Information.
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780786856299 Gr. 6-9. The escapades of the Greek gods and heroes get a fresh spin in the first book in the Percy Jackson and the Olympians series, about a contemporary 12-year-old New Yorker who learns he's a demigod. Perseus, aka Percy Jackson, thinks he has big problems. His father left before he was born, he's been kicked out of six schools in six years, he's dyslexic, and he has ADHD. What a surprise when he finds out that that's only the tip of the iceberg: he vaporizes his pre-algebra teacher, learns his best friend is a satyr, and is almost killed by a minotaur before his mother manages to get him to the safety of Camp Half-Blood--where he discovers that Poseidon is his father. But that's a problem, too. Poseidon has been accused of stealing Zeus' lightning bolt, and unless Percy can return the bolt, humankind is doomed. Riordan's fast-paced adventure is fresh, dangerous, and funny. Percy is an appealing, but reluctant hero, the modernized gods are hilarious, and the parallels to Harry Potter are frequent and obvious. Because Riordan is faithful to the original myths, librarians should be prepared for a rush of readers wanting the classic stories. --Chris Sherman Copyright 2005 Booklist
Publishers Weekly Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. 9780786856299 A clever concept drives Riordan's highly charged children's book debut (the first in a series): the Greek Gods still rule, though now from a Mt. Olympus on the 600th floor of the Empire State Building, and their offspring, demigods, live among human beings. Narrator Percy Jackson thinks he's just another troubled 12-year-old, until he vaporizes his math teacher, learns his best friend, Grover, is a satyr and narrowly escapes a minotaur to arrive at Camp Half-Blood. After a humorous stint at camp, Percy learns he's the son of Poseidon and embarks on a quest to the Underworld with Grover and Annabeth (a daughter of Athena) to resolve a battle between Zeus and Poseidon over Zeus's stolen "master" lightning bolt. Without sacrificing plot or pacing, Riordan integrates a great deal of mythology into the tale and believably places mythical characters into modern times, often with hilarious results (such as Hades ranting about the problem of "sprawl," or population explosion). However, on emotional notes the novel proves less strong (for example, Percy's grief for his mother rings hollow; readers will likely spot the "friend" who betrays the hero, as foretold by the Oracle of Delphi, before Percy does) and their ultimate confrontation proves a bit anticlimactic. Still, this swift and humorous adventure will leave many readers eager for the next installment. Ages 10-up. (July) Copyright 2005 Reed Business Information.
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780786856299 Gr 5-9-An adventure-quest with a hip edge. At first glance, Perseus Jackson seems like a loser (readers meet him at a boarding school for troubled youth), but he's really the son of Poseidon and a mortal woman. As he discovers his heritage, he also loses that mother and falls into mortal danger. The gods (still very active in the 21st-century world) are about to go to war over a lost thunderbolt, so Percy and sidekicks Grover (a young satyr) and Annabeth (daughter of Athena) set out to retrieve it. Many close calls and monster-attacks later, they enter Hades's realm (via L.A.). A virtuoso description of the Underworld is matched by a later account of Olympus (hovering 600 floors above Manhattan). There's lots of zippy review of Greek myth and legend, and characters like Medusa, Procrustes, Charon, and the Eumenides get updates. Some of the Labors of Heracles or Odysseus's adventures are recycled, but nothing seems stale, and the breakneck pace keeps the action from being too predictable. Percy is an ADHD, wise-cracking, first-person narrator. Naturally, his real quest is for his own identity. Along the way, such topics as family, trust, war, the environment, dreams, and perceptions are raised. There is subtle social critique for sophisticated readers who can see it. Although the novel ends with a satisfying conclusion (and at least one surprise), it is clear that the story isn't over. The 12-year-old has matured and is ready for another quest, and the villain is at large. Readers will be eager to follow the young protagonist's next move.-Patricia D. Lothrop, St. George's School, Newport, RI (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780786856299 Gr. 6-9. The escapades of the Greek gods and heroes get a fresh spin in the first book in the Percy Jackson and the Olympians series, about a contemporary 12-year-old New Yorker who learns he's a demigod. Perseus, aka Percy Jackson, thinks he has big problems. His father left before he was born, he's been kicked out of six schools in six years, he's dyslexic, and he has ADHD. What a surprise when he finds out that that's only the tip of the iceberg: he vaporizes his pre-algebra teacher, learns his best friend is a satyr, and is almost killed by a minotaur before his mother manages to get him to the safety of Camp Half-Blood--where he discovers that Poseidon is his father. But that's a problem, too. Poseidon has been accused of stealing Zeus' lightning bolt, and unless Percy can return the bolt, humankind is doomed. Riordan's fast-paced adventure is fresh, dangerous, and funny. Percy is an appealing, but reluctant hero, the modernized gods are hilarious, and the parallels to Harry Potter are frequent and obvious. Because Riordan is faithful to the original myths, librarians should be prepared for a rush of readers wanting the classic stories. --Chris Sherman Copyright 2005 Booklist
Publishers Weekly (c) Copyright PWxyz, LLC. All rights reserved 9780786856299 A clever concept drives Riordan's highly charged children's book debut (the first in a series): the Greek Gods still rule, though now from a Mt. Olympus on the 600th floor of the Empire State Building, and their offspring, demigods, live among human beings. Narrator Percy Jackson thinks he's just another troubled 12-year-old, until he vaporizes his math teacher, learns his best friend, Grover, is a satyr and narrowly escapes a minotaur to arrive at Camp Half-Blood. After a humorous stint at camp, Percy learns he's the son of Poseidon and embarks on a quest to the Underworld with Grover and Annabeth (a daughter of Athena) to resolve a battle between Zeus and Poseidon over Zeus's stolen "master" lightning bolt. Without sacrificing plot or pacing, Riordan integrates a great deal of mythology into the tale and believably places mythical characters into modern times, often with hilarious results (such as Hades ranting about the problem of "sprawl," or population explosion). However, on emotional notes the novel proves less strong (for example, Percy's grief for his mother rings hollow; readers will likely spot the "friend" who betrays the hero, as foretold by the Oracle of Delphi, before Percy does) and their ultimate confrontation proves a bit anticlimactic. Still, this swift and humorous adventure will leave many readers eager for the next installment. Ages 10-up. (July) (c) Copyright PWxyz, LLC. All rights reserved
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2009
The Mother-Daughter Book Club
Book Jacket   Heather Vogel Fredrick
Publishers Weekly (c) Copyright PWxyz, LLC. All rights reserved 9780689864124 Allusions to Little Women, sprinkled throughout this contemporary novel, may well pique the interest of Louisa May Alcott buffs. Frederick (the Patience Goodspeed books; the Spy Mice series) alternates the perspectives of Emma, Megan, Cassidy and Jess, members of a mother-daughter book club who are reading Little Women while adjusting to their first year of middle school. Emma, an aspiring writer, has grown apart from her former best friend, Megan, who gained entry into the popular crowd after her father's invention made the family rich. Despite her heightened status, Megan isn't altogether happy, since her mother scorns her dream of becoming a fashion designer. Meanwhile, tomboy Cassidy mourns the loss of her father, who was killed in an accident, and Jess misses her mother, who has gone to New York to pursue an acting career. All of the girls are less enthusiastic about the book club than their parents are, but as might be expected, their attitudes change as they become absorbed in Little Women and its author, who grew up in their hometown of Concord, Mass. The girls' increasing sensitivity to each other's problems is convincing, but the way in which each character finds happiness (during a whirlwind trip to New York City) is more dependent on lucky circumstance than personal achievement. Still, this club's success in uniting a group of disparate sixth-graders may well inspire readers to start one of their own. Ages 9-12. (Apr.) (c) Copyright PWxyz, LLC. All rights reserved
Book list From Booklist, Copyright © American Library Association. Used with permission. 9780689864124 "Four sixth-graders sign up for a book club, in which they'll read Little Women with their moms. In alternating chapters, each of the four girls describes a meeting. There is aspiring poet Emma, whose librarian mother started the group; Jess, Emma's best friend, who lives on an organic farm; hockey-playing Cassidy, daughter of a former supermodel; and popular Megan. Despite their initial resistance to the club, the girls experience joys and sorrows and develop a closer bond, just like the characters that they grow to love. Plenty of detail and musing about Little Women will entice readers to pick up the book if they have not yet read it, but familiarity with Alcott's classic isn't required to enjoy this story. The girls' relationships and feelings are complex; unfortunately, their typecast mothers are much less so, and a fairy-tale ending caps the story. Still, readers will be easily pulled along to find out how the four girls resolve their differences. A book discussion guide is included."--"Booth, Heather" Copyright 2007 Booklist
School Library Journal (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. 9780689864124 Gr 4-6-Emma is teased about wearing hand-me-downs by the mean Fab Four, but the fact that she has a cool older brother evens things out a bit. At the end of the first day of sixth grade, her librarian mom announces that Emma will be joining her after dinner for the newly formed Mother-Daughter Book Club and that the first book will be Little Women. Megan is one of the Fab Four; her health-obsessed mother is also dragging her off to the book club. The other two members are Emma's friend Jess and Cassidy, a jock. Each chapter is narrated by one of the girls; unfortunately, they all sound alike and there is nothing to distinguish one voice from another. While the setting, Concord, MA, provides an appealing scenic backdrop, the story tries too hard to find parallels to Little Women. Problems and how they are overcome seem forced and unrealistically resolved. The supposed insights learned from studying Little Women don't seem to apply to those outside the club as mean girls are one-upped and boorish adults are told off. A running joke about an overweight, unpleasant adult is disturbing especially as the remarks are condoned and even instigated by the adults, something Marmee March would not have approved of. Discussion questions for this book and an author's note are appended.-Susan Moorhead, New Rochelle Public Library, NY (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
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